My name is Jason Hensley. I teach students how to build great games for a living.
This website shows a few of my courses. Contact me to get access to the entire library, or hire my one-on-one gamedev services for your next game project. I am proficient with all the top game engines: Unreal, Unity, Gamestudio, etc.
MY BEST SELLING COURSES
YEARS OF EXPERIENCE
TUTORIALS AND LESSONS
I will teach you how to build great games, starting from scratch.
I have worked with absolute beginners to game design and programming, and I have taken them to a level which has allowed them to get full-time jobs in the game development industry. I can do the same thing for you.
Try one of my courses, and see if you like my teaching style. Then, use my one-on-one training services to get real-time advice and feedback, and thus boost your game development skills much faster.
All my students say that my teaching style is noob-friendly. Yes, I like to keep things as simple as possible, and I guarantee that you will make progress fast. So, if you feel that your money wasn't properly invested, I will give you a full refund.
LET US WORK TOGHETER
You can continue to read boring game development books and stare at complex code all day long, or you can make use of my experience to turn game design and coding into a very pleasant, easy to comprehend experience.
MY RECENT WORK
I am currently working at a multiplayer game that makes use of a Bluetooth connection, rather than utilizing local networks (LAN-based and Wi-Fi). Why?
First of all, because I am pretty sure can do it ;) And then, because it will allow us to play multiplayer games utilizing improvised peer-to-peer, Bluetooth-based networks, even when we are offline.
I am working with a $5 Bluetooth module and an inexpensive antenna, which is connected to the board using a tiny U.FL to SMA cable. I'll post a link to the fully functional project when it's done. I have modified an existing Python library which allows me to detect the other Bluetooth devices in the area, and everything works great so far.
The plan is to create a simple multiplayer shooter game which uses an advanced interpolation mechanism to minimize the inevitable effects of lag. Initial tests are very encouraging.